ASPIRE

Areas of Placement

The ASPIRE application period for 2026 will open on January 1, 2026. Please stay tuned for application process updates this December.

A list of possible mentors and/or projects is not available to students or parents. Only one application per student will be considered, so choose your area of interest carefully. Your area of interest determines which mentors view your application.

Expand the accordion below for examples of the kinds of projects that could fall under each area of interest.

We are not a hospital and do not provide medical internships.

Project Types

ASPIRE projects are driven by mentor availability and project need. Nonetheless, we take your preferences and interests into account when matching. You may choose up to three project types from the list below for inclusion on your application, regardless of your area(s) of interest. All three will be considered equally.

  • Coding and Software – Primarily working at a computer, learning or using a programming language like Python or C++, building an algorithm, solving a programming problem
  • Defense – Researching swarming uncrewed vehicles, learning about undersea surveillance systems, prototyping different defense systems and the tools used to make them
  • Design – Creating an application; designing a game; using creativity to investigate, create, or innovate
  • Experimental Lab Work – Working with samples in a lab, learning how to safely handle scientific specimens, being on-site in a lab environment, performing experiments
  • Public Relations – Writing and editing, creating innovative designs to help tell stories, working on social media posts or online campaigns, helping with multimedia or video projects
  • Research and Development – Spending time in deep research, reading and conducting reviews of articles and papers, sifting through survey data or interviews, thinking through difficult problems to propose new and exciting solutions, analyzing financial data or budgets
  • Social Impact – Working on projects that directly affect people’s quality of life, such as prosthetics, architecture, or civil engineering; solving problems using psychology or sociology
  • Technology, Electronics, and Hardware – Tinkering with robotics, building a computer or drone, working with your hands, learning mechanical engineering
  • Theoretical or Abstract – Learning quantum computing, mechanics, or computing; working through problems related to dark matter, energy, or chaos theory; studying the behavior of particles and energy

Each mentor has a different project planned for their ASPIRE student, and no two are the same. The project types listed are examples only and you may work on something entirely different than the preferences you indicate. 

Internship Participation

ASPIRE internships are completed entirely on-site at APL. Students may have up to one day per week of intern-from-home flexibility. Virtual internships have been discontinued.